9/11/2023 0 Comments Cc3 to blender![]() ![]() Using them directly on a CC3 Character is a non starter.Ī CC3 Character imported ,Via the Blender CC3 pipeline tool or Standard FBX, willīring in its own Iclone/CC3 native shape keys for facial animation.(see pic) Those Anilip 2 facial animations are based on the phoneme morphs of the Daz figures. ![]() This will be an order of magnitude easier that re-riggin Daz clothing to a CC3 Avatar in Blender ![]() If you have the full version of CC3 pipeline you can import and convert any Daz clothing to the CC3 Avatar with one click before FBX export to Blender (Pre genesis 8.1 only) Once you have the armature and the character set-up properly, in theory you should be able to just copy the rigging to the clothing.ĭo you have a quick tutorial about how to do the one click clothing conversion from Daz to CC3 rig? And once converted to FBX - would you use the data transfer modifier mentioned above to conform them in Blender? Would love to build a library in blender of covered Daz clothes I can swap out on CC3 to Blender imported characters. But in another thread one of the Daz bridge devs said the Rigify converter wasn't working properly and needed a complete overhaul, so there might be issues.Īs for conforming clothes, AFAIK the Data Transfer modifier works just like Daz's Transfer Utility: In theory, if you convert both the Daz and CC3 skeletons to Rigify, you can swap poses because I believe Rigify uses a standardized skeleton. I find Grant Abbitt is quite beginner friendly: Basically, any generic tutorial on rigging should do just skip the part where you create a skeleton and focus on the part where you create the armature modifier and weight-paint it so the deformations match. You would basically need to delete the CC3 skeleton, take the skeleton from a Daz character, and reskin the CC3 character. ![]() Sharing poses and animations depends on two characters having the same skeleton with the same bones names. ![]()
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